We've launched the announced Talent and Lore Update! All characters are granted one free RP talent and race change. Update Log.
Updates to Talents and Monsters: Read the specifics in the Update Log
08/01/'21
Gaia Reborn
Gaia Reborn, the hottest MMORPG of the last decade, has seen millions of players experience its unique world - a combination of fantasy and reality. When Gaia Reborn was a game, one goal was to make the game world a one-half scale model of the real world. This pursuit was known as the Half-Gaia Project, and it is one of the aspects which led to Gaia Reborn becoming such a popular virtual world. With regional servers having unique areas, quests, cities, and monsters, it wasn't uncommon for people to create alternate characters on other servers to experience what felt like an entirely new game.
Ten years after the game's launch, millions of players have joined and created countless characters across the many servers. Now, with the release of the latest expansion, Pioneers of Arcadia, many are getting ready to begin new adventures in the new Italian server, exploring the new region corresponding to Italy, known in Gaia as Italia. Characters would have to start from fresh in this new world, but Italy would finally get its own piece of this world.
Countless players created their characters, logged in with excitement fueling their hands as the cursor swept across the screen, and then... darkness... Everything was black, and as their eyes opened, the players found themselves in the streets of an unfamiliar city. Looking around to survey their surroundings, many players realized this city was not so new after all. While desolate and ruined, the architecture conquered by vines and greenery, this city was unmistakably Rome, but at the same time, it was not. Finding themselves in the bodies of their characters, trapped in the world of Gaia Reborn, players are left to adapt to their new reality in this fantasy world.
Post by Lucius Arthur Mortimer on Feb 25, 2020 16:21:13 GMT
- Player - Name: Luca Morgan Gender: Male Age: 23 Sexuality: Pansexual
- Character - Name: Lucius Arthur Mortimer Gender: Male Apparent Age: 30 Face Claim: Kaito Kid, Magic Kaito/Case Closed Played By: Breeso Faction: Adventurer
- Appearance -
artist: YEONIE Being 190 centimetres tall, Lucius is accostumed to towering over most people. This sense of height is caused not only by his physical tallness, but also his posture. He exudes an aura of confidence and playfulness, striding with pride anywhere he goes. However, while his steps are confident, they are also weary. From time to time, he wobbles, trying his best to hide it.
He likes to wear extravagant clothing. It looks impractical to adventure in, but Lucius refuses to wear anything else than what he considers the very best. He often changes his style and colours, but that same basic principle always applies. When it comes to his hairstyle, it varies, but it does seem like he prefers having longer hair without much styling.
He always has a smile on his face, tilting his head slightly when listening to other people. Unlike his clothing, his facial features do not stand out very much. His face is smooth, but not too attractive. His nose is small and his eyes squinty, forming a strange contrast with his big smile.
- Personality - It would be wrong to say that Luca and Lucius are different kinds of people. However, it is true that the way Luca acted in real life differs greatly from his demeanour as Lucius. While timid and silent in real life, Gaia Online allowed him to open up, become a showman and to wear his heart on his sleeve. He marvels at the beauty of the world he's exploring, always seeking new places to be at.
Despite being whimsical, he is often quite analytical. He enjoys observing social situations, mainly because he's unable to join in on the conversation as a normal person would. While he views this as something good, thinking himself to have a deeper personality, the truth is that he is just throwing logs under his own feet. He refuses to acknowledge that he would be more accepted if only he were more accepting of others.
His stubbornness gets the better of him in other aspects, too. If he gets into an argument, he refuses to acknowledge the opposite point of view as valid. Despite this, he does not attempt to start fights, preferring to approach people with his unique kind of friendliness, that either pushes them away or pulls them in. He prefers not to show his negative emotions, but those closer to him will notice that there is more hiding beneath his many smiles.
- Biography - Luca was always the silent type. He wasn't shy or anxious. It was simply caused by his lack of experience. He was always locked inside, and thus never socialized with anyone. That is because he suffered from a particarly nasty case of muscular dystrophy - his skeletal muscles were always weak, and they kept getting weaker as he grew older. He always had to be careful, whatever he did. When he was younger, he was forbidden from playing with other kids, just so nothing would happen to him. Eventually, he lost the ability to walk entirely. He envied other people - not for their ability to walk, but for the relationships simple walking allowed them to have. He was never able to form any meaningful friendships. Not until he discovered Gaia Online.
The MMORPG was the most liberating experience he ever had, and it changed him completely. In this game, he could finally walk. He could see the beautifully designed world. In this world, many others were just like him - people unable to survive in society, people who missed their chances at making friends and finding love. Donning the moniker of Lucius Arthur Mortimer, he decided to seek out the beauty in the world of Gaia Online, and to help others find it, too.
A skill that controls the user's body and allows them to automatically target a monster and attempt to basic attack. Auto-attack will do a constant chain of attacks so that the total DPS is roughly the same as dealing minor damage once a second. For example, a heavy weapon will do slower but stronger attacks, while a player wielding two daggers will do faster, less damaging attacks.
Any skills or movements that the user may manually perform will take priority over this skill, but the system will generally try to aim for an accurate hit.
It was a staple among players in the original Gaia Reborn game, but since the Apocalypse, its use has taken a drastic drop. Manual basic attacks allow for much more fluid and precise control of attacks, and as such, the skill has barely been used by Adventurers since then. It does, however, allow for people who are not proficient with their weapon of choice to be able to reliably hit their target.
Passively, the player can also delay their next attack to increase the basic attack’s power by performing what’s known as an “empowered attack”. Each second used to charge an attack increases the damage dealt by 20%, up to a maximum of 100% at 5 seconds.
Toggle, No cooldown. No cost.
Roads to Romalia A skill that can be found prominently on the player’s interface. Roads to Romalia allows a player to teleport back to Romalia from any city or town with a cathedral. Activating it causes the user to channel for five seconds, restricting them from doing anything until this cast time is done. If they choose to make any other action or are hit by an attack, Roads to Romalia is interrupted and put on a 1 minute cooldown. Because teleporting in this way to one’s home city essentially breaks them down into raw energy, it is extremely taxing to players after the Apocalypse, and repeated use in a short span can inflict mental and physical strains.
5s cast time, No cooldown. No cost.
Interface Control
Even after the Apocalypse, players have kept the ability to use their interfaces. When mentally called upon, the interface hovers slightly in front of them, visible only to themselves and is slightly transparent. It can be interacted with by touch of the fingertips or mentally. The interface allows players to access their party list, friend list, guild settings, crafting list and many other menus. Friend invites can only be sent in a face-to-face meeting, and the same goes for party invites. However, a friend can be added to a party regardless of where they are. Additionally, an Adventurer can talk to friends or party members through telepathy, by pressing one finger to their ear after dialing them. This causes words said to be spoken into their mind rather than out loud.
Passive.
Summoning
The Summoner has the special ability to summon familiars. However, keeping the familiar summoned is a drain on the Summoner’s mental fortitude at all times; therefore, until they get stronger, the Summoner is restricted to 2 summon points that they can use. Once they unlock a rank 2 Summon spell, they have access to 3 summon points, and once any rank 3 spell has been purchased, they gain access to 4 summon points. If any familiar dies while summoned, it will go on a 30-minute cooldown to revive, and thus cannot be re-summoned until this time expired. If a familiar is de-summoned it does not go on cooldown, and will gradually heal while de-summoned. The Summoner can’t have more than one of the same familiar summoned.
Passive skill.
Aether Arms
The Summoner targets one of their currently summoned familiars, transforming them into a magical weapon for use by either the Summoner or their allies. If Aether Arms is used on a familiar currently under its effects, this will turn them back into a familiar. While the familiars are transformed, mana is drained at 1/3rd the usual rate; however, Summoning Points remain in use. The Summoner can choose out of three different weapons, although they share the same attributes. Information regarding Aether Arms is located in the skill description of each summon. Multiple familiars can be under the effects of Aether Arms at the same time. These weapons use their respective proficiency, but for the summoner they use the Magic proficiency if it is higher.
0.5s cast time, no cooldown. No mana cost.
- Rank I -
Summon: Spikehound
Personality: Loyal, eager, ferocious.
Abilities: Volley: Every minute, the Spikehound can increase their attack speed by an above-average amount for 10s, unleashing a rapid volley of boney spikes towards their master’s target.
Barrage: The Spikehound fires a barrage of several spikes skywards, which land in a 1m diameter within 20 meters after 3s. This deals average damage upon impact, and the bones last for 20s to inflict a low Movement Down to enemies trying to cross them.
Chilling Howl: The Spikehound’s intense loyalty causes them to be incredibly protective of their master. When enemies close in on their master, they will sound a loud, bone-chilling howl that Interrupts enemies within 5m and Silences them for 3s to protect their master.
Description: Spikehounds are tall and large thickly furred canines with a loyal, friendly disposition. Their head hangs low between their shoulders and their paws have sharp claws. The most striking feature are the bony spikes that protrude from their spines and shoulders, aimed forwards. When shot through muscle contraction, these will fire up to 15 meters far and rapidly regrow in a matter of seconds, allowing it to be used as a weapon. Their fur patterning and color can be anything.
Aether Arms: Shortbow, Crossbow, Hatchet. These simple tribal weapons fashioned with teeth, claws and bone give wielders a minor Critical Hit Up.
3s cast time. 2 Summon Points. Average mana drain.
- Rank II -
Portal: Rainbow Serpent
The Summoner creates two diamond-shaped portals high in the sky. From the first portal a Rainbow Serpent will exit, flying through the sky in an arc to leave the impression of a rainbow before disappearing down the second. As it flies past, a warm rain will pour down around all of the Summoner’s party members and familiars, applying a Regenerate for 10s that heals a below-average amount of Health. The amount of Health healed is tripled for their familiars.
2s cast time, 3 min cooldown. Average mana cost
- Rank III -
- Racial & Talents -
Mind Over Matter
Though the Zaria are a race of powerful arcane ability, the strength of their bodies is inferior to that of their minds, sacrificing physical strength for mental aptitude. The Zaria have halved Health regeneration in favor of doubled Mana regeneration.
Loose Ends
Passively, the Courtesan is able to pick up on any Lander’s mannerisms, subtleties and hints. When talking to Landers, they are also able to acquire much more information and keep up positive relationships easier.
Passive skill.
Needlework
Due to the dexterity from which they perform their tasks, Tailors are able to make up for any compromises in their ability. They recover from Accuracy and Evasion Down debuffs twice as fast.
Approved, Welcome to Gaia Reborn! Feel free to stop by the Introductions board and introduce yourself if you haven't already; we'd love to get to know you! If you're looking for people to RP with, feel free to drop by the RP Discussion board or take a peak at the Looking-for-Players channel in the discord.
Welcome to the help dialog for the Custom Mini-Profile Creator plugin!
Click on any of the tabs above to go through the plugin configuration process!
You can access this menu at any time by clicking on the icon in the bottom right bar (may not be applicable if you're on Forums.net), or you can disable the welcome window and/or the icon by going to Plugins > Manage > Custom Mini-Profile Creator and changing the Show Help option.
This step is essential as it gives the plugin everything it needs on the page to get as much profile information as possible.
To make the profile variables work you'll need to add a new line to the very end of Themes > Layout Templates > Mini-Profile and paste the code below on it. The code should be placed completely outside of the mini-profile, so if you're using the default mini-profile template this will be after the very last closing </div> tag. This needs to be done on every theme you have the plugin enabled on as the template is theme-specific.
If your mini-profile template is already customized and you've hit the variable limit for your template you're free to remove any lines from the code below if they contain information that you don't plan on using. For example, if you have no plans to ever add a user's IP to their mini-profile for staff reference you can remove <div class="mp-info ip">$[user.ip]</div> from the code and everything else will still work just fine.
Once you've added the HTML from the Layout Templates tab you're ready to move on to building your mini-profiles. If you want to get going and try some out now or you're not very adept at HTML, CSS, or Javascript, worry not! This plugin includes some examples for you to try out. You're free to skip to the Custom Profile Fields tab and read over this tab later when you're ready to build your own.
Here's a quick rundown of each of the components in Plugins > Manage > Custom Mini-Profile Creator:
Name This is the name you'll be adding to your custom profile field dropdown once you've finished coding the mini-profile. Pretty self-explanatory. Make sure this name is unique from every other name you use for your mini-profiles or you'll end up overwriting the earlier ones in the list.
HTML This is the HTML that will go inside your mini-profile. You can use just about any HTML tag here so long as it's appropriate for where the mini-profile is showing on the page. Please refrain from using <style> or <script> tags here. You have the next two sections for that! Also, remember that mini-profiles can show multiple times on the same page, so you shouldn't add ID attributes to any of your elements here. Two elements on the same page cannot have the same ID per HTML standards.
CSS This is where you'll place what would normally go in your forum's style sheet or what would normally be between <style> tags. Try to code your mini-profile's HTML in a way that will allow you to target it specifically with your selectors. For example, you can surround all of the content in your HTML with a <div> element with a class and target that class and its child elements specifically with your CSS. That way you don't accidentally target every mini-profile on the page with CSS that was meant for the one you're building. One more thing: The forum theme's CSS still applies beforehand, so your mini-profile may look right in one theme but not in another. The best way to circumvent this is to define as many styles as you can to override the theme's CSS.
Javascript Anything that normally goes between <script> tags will go here. This one's a bit tricky since you'll obviously want to target the custom mini-profile specifically. Luckily there's an easy way to do that. In your statements you can use the $(this) variable to target the mini-profile if you're coding using jQuery. Otherwise, if you only plan on using standard Javascript you can target $(this)[0] instead.
Once you've finished building your mini-profiles it's finally time to add them to the Edit Profile page for use! To enable selection of custom mini-profiles you'll first need to add two specific custom profile fields in Members > Custom Profile Fields in your forum's admin area:
Mini-Profile Theme
Staff Mini-Profile Theme
Mini-Profile Theme is for mini-profiles that are designed for member use. You can set the Who Can Edit option for this field to Staff With Power if you only want staff to be able to choose mini-profiles for users. Otherwise, if you want members to freely be able to choose their own mini-profiles you can choose Members and Staff With Power.
Staff Mini-Profile Theme is for mini-profiles designed specifically for staff use. This field is completely optional.
Set the type for both of these fields as Drop Down Selection. Click on the (View/Edit) link to add mini-profile names to each of these fields.
If you've just installed this plugin you should have three different mini-profiles already installed by default: Example 1, Example 2, and Example 3. You can add these to your dropdowns to test them out and see the plugin in action.
If you're having trouble getting this plugin to work despite following the instructions in the previous tabs you may want to check that each of your themes meets the prerequisites below in Themes > Layout Templates > Mini-Profile.
First, ensure that opening tag of your mini-profile template includes the $[miniprofile_class] variable in its class. On the default ProBoards theme it should look something like this:
<div class="$[miniprofile_class]">
Next, make sure that the default {foreach} loop for custom fields is present inside your mini-profile. It doesn't need to be visible, so you're free to add it inside a hidden element if you don't plan on displaying it or if it would mess up the appearance of your own custom template.
Beyond that you can do whatever you like to the mini-profile template for the most part and it shouldn't negatively impact the plugin.
The following is a list of available variables for use in the HTML section of the mini-profile creator and their definitions. Adding any of these to a mini-profile will generate the content described in its definition in place of the variable so long as the information that variable outputs is visible to you.
To reference your forum's custom profile fields you can use $[user.customfieldname], substituting "customfieldname" with your custom field's name. You'll need to type the name in all lowercase with no spaces and only use characters A-Z and 0-9.
For example, Mini-Profile Theme becomes $[user.miniprofiletheme]. This will output the value of the custom field. In the case of this example, it'll be the name of the mini-profile theme you've chosen in your profile.
IMPORTANT NOTE: These will only work if you followed the steps in the Installation tab of this window on each of your themes. Any themes that do not include the template code specified there will not have these variables replaced in the mini-profile.
$[user]
User's display name link.
$[user.age]
User's age (if visible to you).
$[user.avatar]
User's current avatar.
$[user.badges]
User's list of badges.
$[user.birthday]
User's date of birth (if visible to you).
$[user.color]
Hex color of user's group. If user is not in a group this will return inherit.
$[user.custom_title]
User's custom title.
$[user.email]
User's email (if visible to you).
$[user.gender.image]
Image associated with the gender selected in the user's profile (if available).
$[user.gender.text]
Name of gender selected in the user's profile (if available).
$[user.group.name]
Name of user's current display group.
$[user.group.stars]
Star images associated with user's current display group.
$[user.id]
User's numerical ID.
$[user.instant_messenger]
User's list of instant messengers specified in their profile (if available).
$[user.invisible]
Returns 1 if a user is invisible. More useful for Javascript.
$[user.ip]
User's IP address (if visible to you).
$[user.is_online]
Returns Member is Online if user is currently online.
$[user.is_staff]
Returns 1 if a user is designated as staff. More useful for Javascript.
$[user.last_online]
Timestamp showing when user was last online.
$[user.likes]
Number of likes this user's posts have received.
$[user.location]
Location specified in user's profile.
$[user.name]
User's display name in plain text.
$[user.personal_text]
User's most recent status.
$[user.posts]
User's post count.
$[user.rank.name]
User's current posting rank.
$[user.rank.stars]
Star images associated with user's current posting rank.
$[user.registered_on]
Timestamp showing the date/time the user registered on the forum.
$[user.registered_on_short]
Condensed version of user's registration date.
$[user.social_network]
User's list of social networks specified in their profile (if available).
$[user.username]
Outputs the user's login username in plain text.
$[user.warning.bar]
User's warning bar (if it exists).
$[user.warning.level]
User's current warning level (if visible to you).
$[user.website]
Website specified in user's profile.
You can utilize the $(this) variable in the Javascript component to target the mini-profile <div> element. For example, if you wanted to add a class to the mini-profile you can use:
$(this).addClass('class-name-here');
Profile variables can also be used in the Javascript component in this plugin. In Javascript the value undefined is used to signify that a value doesn't exist for the variable you've specified. With this in mind you can use profile variables in Javascript conditional statements within the plugin similar to how they're used in the actual layout templates section of the admin area.
if(variable) will only run if the variable you specify has a value.
if(!variable) will only run if the variable you specify has no value.
Example 1 (variable has value):
if(user.group){
$(this).find('.group').show();
}
If the user has their group displayed in their profile the above Javascript would make the HTML below visible if you had it hidden with CSS.